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Go to the Event Sheet for the Game layout (Probably called Event Sheet 2). This enables us to use the mouse as a controller for our game – but we need to enable the functionality using the Event sheet first.
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Now right-click the layout (As we did earlier) and select Insert new object. (This prevents you from being able to move left and right). In the properties bar, under Behaviors > Platform set Max speed to 0. Now, with our Bird player selected we need to change one of the properties of the Platform behavior we just added to it.
#FLAPPY BIRD TYPING TUTORIAL PLUS#
Click the Plus (+) icon in the top left of the Behaviors window and select the Platform behavior: Click on the Bird, and on the left Properties bar under the Behaviors menu click Add/Edit: Now we need to give our Bird player movement. Set the size of this Floor TiledBackground image to 1000×28 and drag it so that it’s at the bottom of the layout like so:ĭo the same again for the Floor2.png image, only for this one set the image size to 1000×19 and position it just above the Floor background: From here, click the Folder Icon to open an image from file. Right-click the layout and select Insert New Object:Īfter you clicked Tiled Background your mouse cursor will appear as a crosshair icon, click anywhere in the layout to bring up the Edit Image dialog. And move the PipeBottom and PipeTop to the right of the layout. Next, move the Bird to the left of screen where you want it to be played from. Just as easily, you can drag the image to fit the layout. You can enter the position manually, which for this game is 200, 250. You might have noticed that the background image size is 400×500 – exactly the same dimensions as our layout. Now position the background so it fits the layout perfectly. Since there are so few images needed for this game, you might find it easiest to just drag and drop them into your layout.ĭrag and drop the graphics from your folder directly into the layout. (If you insert them all at once, Construct 2 will convert them into a single animated image). Go to your Game Layout and insert the Bird, Background, Pipe Bottom, and Pipe Top images one at a time. To make things easier, I recommend you save all these images into a single folder called “GFX” (Graphics). Here are the images you’ll need to create your game: Now we need to start making the game itself. The event sheet should now look like this: Under General select the Go to layout action: Your event sheet should now look like this:Ĭlick Add action for the On clicked event we just added, and add a System action: Click Add Event and select the Play Button: Go to the event sheet for the Start layout. Under Form Controls double click on Button. On your Start layout, right click the white space and Insert New Object (Alternatively you can just double click anywhere on the layout). Your project should now look similar to this: Now under Project settings change the Window Size to 400×500:Īnd under Configuration settings set “Fullscreen in browser” to off. But I recommend adding it straight away.Ĭlick View in the Properties Bar. Note: In the screenshot above under the “Event Sheets” label I only have one event sheet, this is not an issue and can be added later. Pictured: The “Start” and “Game” layers (highlighted right), and the layout size (Indicated left). When prompted, add an event sheet to go with the added layout. Set the layout size for both of these layers to 400×500. We’re going to put together a game very similar to the popular “Flappy Bird” game.Ĭreate a new project and add two layers: Start and Game. With the exception of the in-game art, all images below are my own. I re-wrote the tutorial because it helps me learn and I just find it kind of fun to do. You can view the original tutorial here: Disclaimer: The art and a lot of the mental work behind this tutorial was originally done by Tom from the forums.